General

  • Containers will soon accurately abide by their item limits
    • Containers now show a current/max item count.
    • Individual containers will have a max item count of 100 (Containers inside containers are still limited by the topmost container’s item limit).
    • Banks will have a max item count of 200.
    • Warning: We will be patching out a change next week that prevents containers from going over this limit. After that, picking an item up from an overfilled container will not allow it to be placed back into the overfull container.
  • “Bandage bug” has been resolved. Items in hotbar no longer stop functioning/become locked.
  • Rates of Durability loss have been overhauled and largely increased.
  • On death, Blessed items are moved to top level of a player’s backpack, preventing blessed items in sub-containers from dropping onto their corpse.
  • Oasis and Black Forest neutral outpost are now protected by lightning.
  • Loot protection check is now done based on the location of the victim’s corpse instead of the current location of the victim.
  • Hireling merchant no longer locks down sale items on dismissal. Instead prompts you with dialog telling you to pick up your items.
  • Map defaults to zoomed in on your current location.
  • Cobalt Durability Bonus now calculates correctly.
  • Tamer pets can now attack mission lair spawns.
  • Removed small section of Brecca Mines from being included in the guardzone.
  • Wild Feathers now have the correct name when stacked.
  • Skills gaining from 0 to 10 only gain if you have a chance to gain on that action.
  • You can now train lockpicking on Rogue trainer.
  • Water no longer appears white when logging in with reflections disabled.
  • Fix overhead chat being hard to read with long messages.
  • Reduced drop rate on low level fishing maps.
  • All map levels will now drop from fishing.

Combat

  • Bug addressed which was causing higher than expected melee damage:
    • Overpower attack bonus reduced from 125% to 50%
    • Stab attack bonus reduced from 125% to 25%
    • Stab Stealth Bonus reduced from 300% to 200%
  • Powershot damage bonus increased from 40% to 50%.
  • Shield Bash now has a 60 second cooldown.
  • Charge now has a 30 second cooldown.
  • Manifestation heal amount variance reduced from 20% to 5%.
  • Missed Stab attacks will now reveal hidden attackers.
  • Reduced Max Heal from bandaging from 312 to 256.
  • Ice Barrier ability can now be used while disabled (stunned).
  • Poison and bleed ticks no longer interrupt spellcasting during Mage Armor.
  • Daze immunity now applies following being dazed (similar to stun immunity).

Catacombs

  • Catacombs now closes correctly upon completion.
  • Death has been buffed significantly.

Miscellaneous

  • Added missing art asset placeholder when items fail to load the associated 3d art.
  • Torch gets ignited during nighttime and in caves / dungeons only
  • Removed audio effect from torch when in inventory
  • Add better messaging when you can not resize your plot.
  • Adjusted locations / facing of dungeon chests.
  • Replaced mugs hanging in Eldeir Village inn to static mugs.
  • Fix nearby shop markers in Outpost not appearing in some situations.
  • Removed sound effect from mana missile effect.
  • Players cannot remove title using Remove Title button in an achievement window while title lockdown is on.
  • Reduce clickable area of portals to make it harder to click them by accident.
  • Players can no longer view the contents of other player’s packhorses.
  • Snakes now make pain noises.
  • Picking up a bag that is open will close the bag, as well as each open bag inside.
  • Added Pyros Inn audio zone.
  • Gold ore hue corrected.
  • Items and doors in Belhaven now aligned properly.
  • Plot transfer targets must be standing near mailbox to transfer plot.
  • Merchant Hirelings that are currently following the player can be recovered via stuck command.
  • Added outcast shrines to Southern Hills and Eastern Frontier.
  • Innocent players can no longer heal Chaotic players without first becoming Chaotic.
  • Earthquake can no longer be cast in Town.
  • Combat immunity text updated to be more specific.
  • Added Lockpick recipe.
  • Fix trade not clearing when stack sizes change.