Update 0.3.1c (Server update, no download required)
- Fixes:
- The number of pets you can control at one time is now based on your animal ken skill and the taming difficulty of each pet. (Note: At 0 animal ken you can not control any pets and must first level up the skill using the evaluate ability)
- Re-enable Foraging skill
- Balanced (nerfed) calculations for regeneration from Regeneration, Endurance and Magic Affinity skills.
- Fix skill titles on character window for pets
- Add confirm dialog when resetting skills (NOTE: There is a known bug where attempting to reset a pet’s skill actually resets yours!! Be careful!)
- Fix stat juggling when the stat you want to go up is at the min level (10)
- Fix some mobs/NPCs not respawning
- Idols are fixed so their effects no longer get stuck on the player
- Bind portal and teleporters no longer unstable pets
- Resources now autostack when crafted
- Human heads now must be harvested from the body using the context menu.
0.3.1 Notes
- New Quests
- Not All Is As It Seems – Something is amiss in the village. It’s time to figure out what’s going on.
- No More Room in Hell – Search the graveyard for clues on the undead.
- Bane of the Elder Gods – Destroy the Cult of the Star Dweller, or join them.
- Higher than the Sky – Bring Sacred Cactus to the Seer.
- What Remains of the Artificers – Bring artifacts to the Archeologist
- Send It Back to Hell – Slay the demon in the graveyard.
- Neophyte of the Elder Gods – Join the Cult of the Star Dweller.
- Citizen of the Republic – Become of repute to the Village.
- Powering the Dead Gate – The relic has magical power to it. What is it drawing towards?
- Men of the Forest – Investigate the monoliths in the Black Forest.
- Loyalty Reward Window
- You can now redeem loyalty points using the /loyalty command. These are account based so once they are redeemed they are gone. NOTE: These points will reset *if* we do a character wipe.
- Available rewards (to be expanded)
- Unicorn Horn – 100
- Flower Hat – 100
- Cat Ears – 500
- Devil Horns – 1000
- Halo – 2500
- Starry Mage Hat – 5000
- Item Balance
- High end items are more rare
- Merchants buy things for less
- Resource Balance
- Increases resource counts in sources
- Added more stone/iron/cobalt nodes to the map.
- Item Repair now has a resource cost associated with it. It is up to half the resources used to create the item based on how damaged the item is.
- Added Cobalt Ingots recipe
- Added some of the base stats for armor to the tooltips (does not apply to armor already in the game)
- Fixes
- Put the weapon back in your hand after harvesting using a tool
- Iron/Cobalt nodes now regenerate correctly
- Harvesting skill now affects how much you get out of a source before it’s depleted
- Skill Ability cooldowns should now work properly
- Restore – 45 seconds
- Regenerative Focus – 35 seconds
- Pick Lock – 4 seconds
- Steal – 7 seconds
- Shadow Run – 35 seconds
- You can no longer spam the stealth ability
- Stat modifiers from buffs/debuffs now get reset on logout
- Campfires now properly provide a reduction in the time to enter rest state
- Fixed using bandages on others
- Fixed hps for aged mobs
- Fix bugs with multiple guards responding to a crime
- Cultist merchant now actually sells items to players
- Can no longer sell slaves that spawned as slaves to the slave trader
- Increased value of treasure map treasure
- Fixed surface of blacksmith patio
- New harvesting tools should now have durability
- Made it easier to click items
- Fix some issues where states of trees/rocks could get out of sync between client and server (There may still be a bug here, but it’s better!)
- Fix appraising stacks of items
- Increased chance for skeleton weapons to break on death (sorry guys! graverobbing was just too lucrative)
- Items should take longer to break after the “In danger of breaking message”
- Fix gems getting long names
- You can now gain up to 20 skill on dummies/training rock
- Fix quest button not always opening the window
Forum discussion thread: http://shardsonline.com/forum/#/discussion/1626/0-3-1-patch-notes-discussion (Playtesters only)
Not trying to be a grammar Nazi, but… lol
Powering the Dead Date – Dead Gate?
Fixed hps for aged mobs – is that an HP fix, or was it meant as dps? I haven’t played much with the taming yet as I can’t figure how to release a tamed animal when it’s dead in order to tame a new one so I wasn’t sure which direction you were going with this one.
Thanks! I totally missed that.