In most online RPGs, NPCs stand perfectly still in town 24/7 just waiting for players to walk up to them and accept a quest. Not in Shards Online! Our NPCs will have their own lives just like Samogh the Blacksmith.
In most online RPGs, NPCs stand perfectly still in town 24/7 just waiting for players to walk up to them and accept a quest. Not in Shards Online! Our NPCs will have their own lives just like Samogh the Blacksmith.
Pretty awesome Derek!
Makes me think back to one of the original propositions from UO where they would have a fully dynamic world, to include animal/monster migrations etc.
Your video gets the wheels turning though, so if X blacksmith in Y town does Z amount of work, does the NPC gain more skill? IE: Minoc blacksmiths being more proficient than say Trinsic at a given point in time.
If there is special ore availability by X NPC miner or players, could the blacksmith offer items based on those factors? Of course, if a group of players exp/eb combo the npc and he dies, does his life ‘respawn/rehire’ and start over?
Hi Nicholas! Much of that stuff is still being worked out in the design. We will be releasing more information about it as we nail things down.
great! good idea! bring somo diferent to mmo!