Greetings Adventurers,
We’ve been going over the 1000s of bug reports we’ve received since Early Access launch and have been working tirelessly to smash as many of them as possible. This patch fixes some major issues like:
- Bandages and other items not working in hotbar
- Overhead text being hard to read
- Addressed major PvP balance issues
- Blues healing oranges and reds in PvP encounters
- Increased rate of item durability loss to feed crafter economy
- Tamer pets can now attack mission lair spawns
- No longer drop blessed items in sub-containers on death
For the full notes you can get to the Patch Notes page from the Community tab of the website or just click here.
You will need to download a new client in order to play. The client download is available on your Account Dashboard. Our team is looking into adding a patcher for the standalone version since we delayed the Steam launch, however, until that is available you will need to re-download and install the full client. If you have issues downloading the client, please don’t hesitate to contact us at [email protected].
We’d like to wish everyone a Merry Christmas and Happy Holidays! We are extremely grateful to have such amazing and dedicated fans to this project that we have worked so hard on for many years. There is a lot more to come for Legends of Aria and we are glad you all are along for the ride!
Discover a world forged by players, where your choices write the story. What role will you play?
Key Features:
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- A Living, Breathing MMORPG: Explore a true open world without limitation. Build, explore and adventure with thousands of players in a living breathing world defined by you.
- Skill-Based World: Legends of Aria returns to a true skill based system. Build your character your way, be you a crafter, adventurer, merchant or humble fisherman. Hone your skills through use and play your way with a choice of over 32 unique skills.
- Return to a True Sandbox: Legends of Aria is inspired by the original sandbox MMORPGs. Experience a world that does not hold your hand. A world that is driven by you and shaped by our community. A world of dangers, where friendships, enemies made and your actions written into legend.
- Community Servers and Modding: The first MMORPG to fully support player run servers. Legends of Aria is designed to be modded from top to bottom including custom gameplay rules, custom content and even entirely custom created worlds.
Sounds like some good changes! Thanks guys. After uninstalling and installing from newly-downloaded client, will I have lost my settings, e.g. hotkeys? Thanks
No you should not lose your settings.
Definitely need to get a client patcher in place.
otherwise keep up the good work!
Great patch guys, keep it up.
Now for the bank item limit, I understand that you want to encourage people to using the housing storage more…BUT, some people have bugged items from the founder’s pack on their plot which prevents them from placing a house or relocating their deed.
How about fixing that first then implement the item limit?
Thank you and have a great holiday season.
Yide
I understand wanting to create an artificial demand for crafters, by “drastically increasing the rate of durability loss to feed a crafter economy”. I enjoy crafting, and one of the problems with UO, was that it put crafters out of business, when they began offering better armor and weapons as loot. But I think the durability loss is too steep with the recent update. I play an archer. I put on new armor, and need to take 5 bows out with 500 arrows monster hunting, and I will run out of bows long before I run out of arrows. Really? A bow shoots 100 arrows or less and is destroyed? That is extreme. And my new armor I put on that day, is destroyed after just one day of game play. Seems too extreme. When you finally get a suit of armor you want, or buy a nice quality suit from a crafter, you would like to have it a few days at least. What is the point in crafting quality weapons and armor, or buying them, when they are destroyed so fast? It destroys the whole objective of wanting to enhance the crafter economy. People are better off just buying junk weapons and armor to go fight. Don’t risk anything good you make, and don’t waste your gold buying any good weapons or armor. It is gone far too fast to enjoy it.
Crafter economy, nah. It favors the creation of more mages in the game, as they will have lower run costs. Reagents are spent and armor is at a minimum. No one wants to buy heavy armor and several quality weapons each time they play, and you certainly don’t want to pay a premium for good weapons and armor from a crafter, every time you play.
Durability could be tweaked a bit. But the extreme tweak from being able to shoot around 5000 arrows through a bow, to around 100, (from my experience after one day testing), is too extreme. And my light armor which was new that morning, had the tunic destroyed and gone in just one day, leaving the pants and helm damaged. One day!!!
Thank you for the feedback, we’ve identified that bows did not have the correct base durability. We will be patching out a fix soon!