Greetings Adventurers!
As you know, we will finally be bringing Legends of Aria to Steam Early Access on August 6th, 2019!
We’re excited to share where we’re going, inspired by where we’ve come from. Perhaps you’ve taken a break from the game, or maybe you are just curious about the progress we’ve made since launching on Early Access back in December. Below, you can find a list of all of our patch notes since launch, including fixes, features, upgrades, enhancements, and overhauls.
Keep an eye on our News page for more information on upcoming features and changes that you can expect to see with our Steam Launch!
Cooking
Cooking skill has been redesigned:
- All previously cooked food is still edible.
- All food ingredients will increase stamina, health, mana, or weight capacity.
- Food ingredients now show what player properties they enhance when cooked.
- Food ingredients that were acquired prior to the patch will not show this, but will still enhance stats when cooked.
- Cooking pots are limited to two ingredients at a time.
- Cooking two ingredients that adjust the same stat will not stack their buffs.
- Food buffs will last 15 minutes.
- Cooked food does stack.
- Cooking pot will now let the crafter “Cook One” or “Cook All”. Choosing to cook all will cook one item after another until the pot contents are empty.
- Cooking pot can now be dragged more easily.
- Cooked food now shares the appearance of the primary ingredient used (one with highest stat increase).
Gardening
The ability to grow ingredients for cooking has been added:
- Plants can be grown from seeds and the player must monitor the soil moisture level each day.
- Four plant containers added: pot, small raised bed, medium raised bed, and large raised bed which are craftable by carpenters.
- Seeds for planting are harvested from various monster/animal corpses, those with seed diets.
- Plants have three actions that can be performed:
- Water: uses a full waterskin from your inventory to increase the soil moisture.
- Gather: gathers all fruits from the plant and empties the plant container.
- Empty: destroys the plant and discards all fruit and resets the soil moisture level.
- Double clicking a plant container, that has a plant in it, with automatically water the plant.
- Plants that are too dry or too wet will not grow properly.
- Seeds do not stack by design.
- Plants take 24 hours to mature to each growth stage.
- Added colliders to all gardening containers.
Guild Wars
Added the ability for more players to participate in consensual PvP through a new Guild Wars system. This allows guilds to go to war with each other without fear of guard intervention or karma loss.
- The Guild window now has a new tab for Guild Wars where you can declare war on guilds, accept incoming war declarations, and check on the progress of current wars.
- Only guild officers can declare war, accept declarations, or surrender.
- Guild officers have 24 hours to respond to incoming war declarations.
- War declarations can have a 24 hour, 7 day or 30 day duration.
- Limit of 10 outgoing war declarations.
- Once an incoming war declaration is accepted, the war begins! Guild members will see a “Guild War Icon” on enemy guild members.
- Guild officers on either side can surrender and immediately end the war.
- You can now loot players you are in a guild war with correctly.
- You can no longer surrender a guild war that has ended.
- If a guild is in an active guild war, anyone leaving or being kicked from the guild keeps their guild tag and are attackable until they log out.
Colossals
Old magic has begun to awaken in the world of New Celador and with it colossals have awoken to roam the world once more.
- New PvE encounter that operates like mini-awakenings.
- All colossals have stages of combat that are triggered when they reach 60% and 30% remaining health.
- Colossals are summoned using maps that are rare drops from level 4 and 5 sunken and buried treasure and require 85 “treasure hunting” skill to decipher.
- Colossals have unique loot including;
- Executioner scrolls to enhance weapons
- Decorative statues (super rare)
- Colossal: Medeina (Goddess of Wolves)
- Summons enraged dire wolves to aide her during combat.
- Colossal: Misha (Dire Den Mother)
- Summons enraged dire bears to aide her during combat.
- Minions of colossals will despawn if the colossal dies, is destroyed, or starts to wander.
Allegiances
- Ebris added as the third Allegiance.
- Ebris recruiter added to Eldeir.
- Ranking system updated(continued)
- Allegiance Players take a portion of the enemy’s rank on kill, based on the highest damage dealer to the victim. The higher the rank of the victim, the higher the reward.
- Allegiance members are ranked within their own Allegiance, relative to their peers based on their standing and percentile.
- Rank 7: Standing 1
- Rank 6: Standing 5 or less
- Rank 5: > 70%
- Rank 4: > 50%
- Rank 3: > 30%
- Rank 2: > 10%
- Rank 1 requirement is met as long as you are an active participant.
- Rankings are calculated when servers come up, on a daily basis.
- Highest ranking member of each Allegiance is featured in the UI, as well as visually distinguished in game.
- Various countermeasures are in place to prevent abuse of the rank system.
- Allegiance Cleansing event added:
- This event is active for a set amount of time.
- Spirits spawn continuously throughout the duration of the event.
- Compete against enemy Allegiance members to search the event area for Spirits to subdue.
- Players earn Allegiance currency for contribution to the objective.
- Allegiance King of the Hill event added:
- Players fight for control over a small area for 30 minutes.
- Score is earned when there is only one contesting Allegiance.
- The Allegiance with the most cumulative score controls the hill.
- King of the Hill event rewards 2 salt every 5 seconds to controlling team members within 100 units of the flag who are rank 2 or higher.
- Earning score in the King of the Hill Allegiance event will deduct score from other teams so that the hill is easier to flip.
- When an event becomes active, Allegiance players will be notified via a broadcast and map marker. Map markers display the previous winner of the event and location.
- A warning that an event is about to start will also be broadcasted 15 minutes prior to the start of the event.
- Allegiance UI window displays the time until the next event starts.
- Players inside an active Allegiance event area will see an event scoreboard overlay containing a description, each team’s point total, and time remaining.
- Events periodically activate at several predetermined points of interest:
- Cleansing
- Pyros Outskirts
- Valus Outskirts
- Everdale Farms
- Grim’s Cove
- Central Black Forest
- Scaled Path
- King of the Hill
- Spiritwood Lumber
- Valus Cemetery
- Fremen Quarry
- Cleansing
- Rewards may be purchased with Allegiance currency in Belhaven by the Allegiance that controls 2 or more King of the Hill locations.
- Added one reward for each of the 7 ranks.
- Allegiance rewards require certain ranks to use.
- Allegiance currency and rewards are blessed and do not drop on death.
- Rewards include useful utility-based consumables, wearable and decorative cosmetics, and mounts.
- Allegiance chat added with a cooldown of one minute.
- Allegiance players may once again use any portal.
- Titles added for each rank of each Allegiance.
- New visuals added for Allegiance cloaks.
- Earning Allegiance currency from events will no longer automatically open your backpack.
- The Thread of Weightlessness effect now persists through logout and traveling across regions.
- Reward costs are currently set for testing purposes and will be adjusted after testing. Event schedules have been updated to be closer to their intended values for live servers.
- Allegiance members may now benefit from other’s actions as long as they are not currently engaged in conflict with a player. This should make it easier for those players to participate in PvE.
- Added new map icons for Allegiance events.
- More detailed information is available on the official Legends of Aria wiki.
Taming
- Tamed pets may now only die 5 times before they are permanently destroyed. Remaining lives are indicated in the pet’s title as follows:
- 4 lives: Winded
- 3 lives: Weary
- 2 lives: Tired
- 1 life: Exhausted
- Pet Balance
- Wyverns have been returned to a chance based spawn rate (approximately 1 per hour)
- Other tameables have been buffed to afford tamers alternative and a diverse creature selection
- Individual creatures changes:
- Wyvern damage decreased by 25%
- Wyvern health increased by 30%
- Wyvern armor increased by 9%
- Dread damage increased by 43%
- Dread HP increased by 50%
- Huntress/Hunter now require 2 slots instead of 4
- Dire Wolf attack increased by 66%
- Dire Wolf health increased by 120%
- Dire Wolf armor increased by 9%
- Emperor Scorpion attack decreased by 25%
- Emperor Scorpion health increased by 66%
- Emperor Scorpion armor increased by 40%
- Dire Bear attack decreased by 33%
- Dire Bear health increased by 488% (rawr)
- Dire Bear armor increased by 64%
- Can no longer tame dead creatures.
- Saddlebags may only be applied to a horse once.
- Bug addressed which resulted in saddlebags becoming unusable.
- Released pets no longer offer combat skill gains.
- Pets will no longer attempt to protect their guard target from themselves.
- Players can no longer resurrect awakening bosses.
- Pets cannot be resurrected when owners are not online or in the same region.
- High difficulty tameables have had their spawn timers and availability greatly increased (Wyvern, Huntress etc).
- The Emperor Scorpion is now tameable and is an additional high end tameable.
- Crabs have been re-balanced and replaced to allow the aforementioned high end tameables to serve as high end training.
New Mount System
- Standard mounts can no longer be dismissed to statues
- Mounting a horse is no longer instant / being dismounted no longer carries a debuff
- Mounting a horse simply requires an interruptible short channel
- Engaging in combat, casting spells or engaging in standard actions will dismount the rider
- Ethereal mounts are now available with summon/unsummon straight to player inventories that will wear over time and eventually break from normal use
- New Spell! Etherealize will allow the caster to turn their targeted mount into a statue
- New Reagent! Ether will allow the casting of Etherealize, crafted by an alchemist from items obtained from: liches, skeleton mages.
- Legacy mount statues may be used to summon a horse which cannot be dismissed.
New Death System
- Ghost players enter the Astral Plane and are unable to see other mobiles with the exception of abilities that grant sight at great limitation
- Upon death a player will not instantly release to their ghost. When released, the player will be moved to the nearest resurrection shrine
- Returning to the site of your player corpse will offer an ability to resurrect with minimal resource pools and all remaining belongings returned
- Players can choose to resurrect at a shrine following their death, which will leave all belongings on corpse
- You can now Resurrect a player’s corpse while player is in a different region
- Pets will be partially released upon player death and will resume ownership on resurrection within range of your body
- Added Spirit Walk; cooldown ability which teleports a ghost player to the nearest applicable shrine
- Added Ephemeral Projection; an ability that allows a ghost player to see other mobiles near their corpse and for a short period when activated
- Map indicators now show dungeon entrance if corpse is inside
Friends List
- You can now request to add someone as a friend.
- Friends window shows when your friends are online.
- You can now private message your friends by using /tell or clicking the tell button from the Friends List.
Auctions
- Auctions now take place at 1pm on Sundays. (EST for US, UTC for EU)
- Merchants continue to sell items while a plot is foreclosed.
- Merchants will now transfer to the winner of the auction.
- Dead players can no longer bid on plot auctions.
Dungeon Expansion
- Deception, Ruin & Contempt have been extended to include a 2nd level.
- Each dungeon has received a graphical and environmental overhaul that matches the dungeon’s world location.
- Second levels include new features such as destructible traps, trap rooms, monster spawners and puzzles.
- New Monsters, monster combat abilities and encounters.
- Rare spawns in dungeons are now more common.
In-Game Store
- The in-game store is initially going live with loyalty purchases only
- Initial store inventory:
- Soulstone (1200 Loyalty) – Allows for the storage of up to 100 skill points of any skill. The skill can only be retrieved on the same account that stored it. Retrieving the skill consumes the stone.
- Decorative Harp (1000 Loyalty) – Plays a harp chord when you activate it.
- Town Shields (250 Loyalty each) – These 4 shields bear the sigil of their respective towns: Eldeir Village, Valus, Pyros, and Helm. These are not blessed and can be lost in battle.
Housing
- Secure or locked down containers must be empty of items to be lifted out of reach via the decorate tool.
- Decorate tool can only move items below ground to a very limited extent.
- Plots can no longer be placed over cliffs where unintended.
- Player Merchants may now be re-positioned.
- Fixed an issue where hired merchants would stop you from getting escorts
- Plot land with items for sale or a merchant can no longer be resized down/relinquished.
- Plots with active merchants cannot be transferred until merchants are removed.
- Fixed issue where land could be released with locked down objects on it.
- Fixed houses Co-Owners/Friends list not being cleared on plot transfer.
Taxes
- Plot tax rate significantly decreased (3s3c for 12×12 / 24s96c for 30×30)
- Plot re-size commit cost significantly increased (5g60s for 12×12 / 3p15g 30×30)
- Land Deed purchase price increased to match commit cost of minimum land size
- House blueprint purchase price doubled
- House resource build cost doubled
- Plots with negative balance will be foreclosed on Mondays at server noon instead of Saturdays
- First Plot auctions now start one hour after foreclosure
- Plot auctions last 4 days up from 30 minutes, allowing bidding opportunity for all
- Plot auctions starting bid is calculated from cost of plot land size
- Plot taxes can now only be paid by Plot Owner/House Co-Owners
- Plot taxes can be paid directly from bank balance
- Tips on how to pay taxes have been added to the tax warning window.
- Tax warning dialog box added when land is claimed/resized and balance is low.
- Tax warning dialog box appears on login when a plot’s tax balance is low.
Abilities & Combat
- Stun Strike now requires Heavy or Light Armor proficiency in addition to existing requirements.
- Hamstring now requires Heavy or Light Armor proficiency in addition to existing requirements.
- Players will no longer become stuck from using the Charge ability.
- Resolved issue preventing stat gain when relative skill was at maximum.
- Skill gains should now be offered when attacking all mission lairs.
- Skills are cleared before applying new skills during character creation.
- Corrected the Resurrection spell power word.
- Tooltip on Escape Scrolls has been updated to: “Teleports you to the nearest escape location.”
- 1st level Evocation and Manifestation spells now correctly raise skill above 0.
- Meteor spell effect no longer comes out of the ground.
- Weapon damages increased for slower melee weapons:
- Weapons with a natural swing speed…
- … of 4 seconds or greater receives +4 to attack
- … of 3.5 seconds or greater receives +3 to attack.
- … of 3 or greater receives +2 to attack.
- … of 2.5 or greater receives +1 to attack.
- Strength bonus towards weapon damage has been increased from 1.25 to 2. Weapon damage at 50 STR will remain unchanged, damage at 10 STR will be approximately half what it’s prepatch value.
- Warbow swing speed reduced from 4.5 to 4 seconds (damage adjusted accordingly).
- Longbow swing speed reduced from 3.5 to 3 seconds (damage adjusted accordingly).
- Ability balance
- Charge cooldown increased from 30 seconds to 45 seconds.
- Spell Chamber cooldown increased from 30 to 60 seconds.
- Empower cooldown increased from 30 seconds to 60 seconds.
- Empower heal effect reduced from 80% to 50%.
- Dart cooldown increased from 30 seconds to 60 seconds.
- Stun Shot cooldown increased from 20 seconds to 60 seconds. Stunshot cast time reduced from 2 seconds to 1 second.
- Double Shot stamina usage increased from 10 to 15.
- Damage variance on slowest weapons reduced from 10% to 5%
- Damage variance on all other weapons reduced from 5% to 2%
- Dismounted players must wait 8 seconds before remounting (previously 5 seconds).
- Monster abilities assigned a global 5 second cooldown.
- Chain and Scale now have lower agility penalties and corresponding lower defense.
- Monsters now choose more deadly spells.
- Natural defense reduced from 45 to 35.
- Light armor defense has been slightly reduced.
- Heavy armor defense has been slightly increased.
- Resolved an issue preventing blue karma level players from defending themselves against orange players, without first flagging Order.
- Player and pet corpses now stay protected by Karma rules when their owner is logged off or in a different area of the game.
- Updated conflict Icons in the Karma settings window to reflect proper Aggressor/Victim visual states.
- Conflict status icon (Aggressor/Victim/Chaos/Allegiance) are now visible on pets.
- The following spells and attacks now require line of sight to affect targets:
- Earthquake
- Meteor
- Death’s Deathwave (In addition Deathwave no longer harms other undead creatures.)
- Slightly increase the range at which you can see hidden characters.
- Swinging at someone hidden will now reveal them even if you miss.
- Empower prestige ability now heals pets of friendly players.
- Hunter’s Mark and Silence abilities now work as expected.
- Empower’s AoE healing fixed to properly follow Karma rules.
- Power now gets recalculated on affinity skill gains.
- Party consent (zero karma loss between members) no longer applies to beneficial actions. (For example healing)
- Removed damage penalty on Mortal Strike and Concussion.
- Attack bonus on stab increased to 50% from 25% when not stealthed.
- With the auto target option enabled, using “Target Self” no longer changes your target to yourself.
- Mage damage in PvE has been reduced.
- Fixed Spellchamber sometimes breaking your ability to cast certain spells.
Crafting
- Chances to receive specific crafting orders based on your skill level has been adjusted
- Some new crafting order rewards are now accessible that were not previously. This includes some new dye colors, furniture and bless deeds
- Iron blacksmith table is now craftable (added recipe)
- Colored hatchets and mining Picks are no longer rewards and are instead craftable by different materials.
- Increased availability of Ethereal Bones and Vile Blood.
- Added basic cloak to Fabrication.
- Added new lighting decorations to Carpentry.
- Resource quality is now a stronger determinant in the quality of crafted items. (Obsidian, Blightwood etc) offer a far higher chance.
- Attack bonus from crafted weapons raised from 75% to 100%.
- Accuracy bonus is now derived 100% from material quality.
Balance and Other Changes
- The following skills have had their gain rates decreased:
- Animal Taming
- Animal Lore
- Blacksmithing
- Woodsmithing
- Crates, wooden tables, torches, and wooden chairs no longer require recipes and are now automatically known. Recipes for these items will no longer be granted or required.
- Corrected some blacksmithing order rewards granting unpacked anvils, instead of packed anvils.
- Lockpicks are now craftable by blacksmiths.
- Base crafting materials now grant an initial durability bonus level.
Client
- Initial performance optimizations that will make the game run smoother on less powerful machines.
- Modifiers can be removed from keybinds.
- Karma window text updated.
- Various fixes to item bounds and world collision.
- Keybindings now operate correctly with modifiers (Ctrl, Alt etc).
- Modified Graphics settings will no longer be reverted between client sessions.
- Fixed shop button bar tooltip showing wrong keyboard shortcut.
- Inn tables now use the correct client object.
- Slightly increased overhead chat font size.
Audio
- Improved audio performance for large crowds and big fights when many sounds of the same type occur.
- Added new attack/environmental sounds for a variety of animals and monsters.
- Fixed an issue with graveyard ambient noises.
- Improved audio performance for weapon sounds.
- Improved sounds for dragons and bats.
- Added distinct footstep sounds for NPCs.
- Fixed fireball impact sounds.
- Added wing sounds for flying monsters.
- Fixed an issue with some monsters not playing their footstep sound.
- Fixed an issue with chainmail armor not playing correct footstep sounds.
- Fixed night ambient sounds not looping correctly.
Miscellaneous Bug Fixes & Enhancements
- Fixed Spellchamber sometimes breaking your ability to cast certain spells.
- Changed drop rate of colossal maps from treasure chests.
- Items created in backpacks should now correctly update stack counts in their tooltips.
- Fixed movement speed modifiers not affecting pets.
- Fixed tree animations not resetting after respawning.
- Fixed issue where plant soil would also dry out regardless if the plant grew or not.
- Fixed plants growing too quickly because they didn’t check last grown timestamp.
- Fixed an issue with in-game items changing to unintended color hues.
- Fixed a bug where a burst sound of login music played when entering the map from login scene and a login scene sound is muted.
- Fixed upper plains night music bug, night and day music now properly play at the right time of the day.
- Fixed ambiences not looping properly in brace mines, caves, pirates grotto, ruin and vale of belhaven.
- Added filter for outside ambience when entering pubs (will be extended to work in all indoor settings).
- Fixed weapon impact sound not playing.
- Fix trying to pick up a locked down object not snapping back properly (this is a visual bug you can relog or run out of range and back and they will reappear)
- Fix founders mask (and other objects) showing up white
- Reduced lighting on bone candelabra
- Fix Valus bank collision
- Fix collision on road to mage shop in eldeir
- Fix bridge in graveyard
- Fix plants growing too quickly
- Fix Dungeon Contempt Exit
- Fix plants drying out prematurely
- Fix teleporters not working for dead people
- Fix character creation getting stuck
- Improved audio performance for large crowds and big fights when many sounds of the same type occur.
- Added new attack/environmental sounds for a variety of animals and monsters.
- Fixed an issue with graveyard ambient noises.
- Improved audio performance for weapon sounds.
- Improved sounds for dragons and bats.
- Added distinct footstep sounds for NPCs.
- Fixed fireball impact sounds.
- Added wing sounds for flying monsters.
- Fixed an issue with some monsters not playing their footstep sound.
- Fixed an issue with chainmail armor not playing correct footstep sounds.
- Fixed night ambient sounds not looping correctly.
- New night parameter! All ambiences should now correctly adapt to server time.
- Reduced the drop rate of pillows and paintings from sunken chests.
- Bandages will now only dismount when target is picked and no longer on use.
- Selecting your preferred arrow type will no longer dismount.
- Outcasts can now fast travel between the Blackwood Forest and Barren Lands teleportation gates.
- NPC archers no longer shoot while moving.
- Fixed a problem with selecting house signs.
- Fixed an issue with not being able to drag items from character window to backpack.
- Vile Leather is now called Vile Leather, not Fabled Beast Leather.
- Addressed an issue with doors not auto closing when they should have.
- Fixed an issue with current auctions being scheduled more than 4 days ahead.
- When turning in a crafting order, players now receive a system message telling them what they received.
- Fixed a collision issue next to the door on mahogany wood houses.
- Fixed collision issues on sunken ship.
- Increased activation time on hearthstone and escape scrolls to match portal spell.
- Fixed guild list not refreshing when new guilds are added.
- Fixed guild wars kills not being counted and showing up on the War Details page.
- Fixed issues with client crashing when gardening pots are placed.
- Fixed an issue where stacking items in your backpack makes it so you can’t pick anything else up.
- Can no longer use healing potions when affected by Mortal Strike.
- Added a Gardening icon to the crafting window.
- Fixed texture issues on healing shrine and harpies.
- Guild wars icons now appear on the correct players.
- Fixed not being able to drag a cooking pot.
- Fixed issue with your character being invisible as a ghost.
- Fixed issue where less than 1 damage could sometimes cause no damage.
- Fixed issue with forced self resurrection.
- Larger objects on plots can no longer be placed/moved to over edge of plot boundary.
- Chests can now be unpacked directly onto tables.
- Chests and tables should appear in the crafting menu again.
- Items which buff carrying capacity now correctly do so.
- Added mending potions to the potions test container.
- Fixed shrine not clearing that you have visited in some situations.
- Added a button to skip the launcher hash check.
- Fixed an issue with target highlighting not displaying the correct color.
- Fixed a bug causing poison spell damage not to be affected by the Power stat.
- Dungeon chests should spawn more consistently now.
- Button Mushrooms are now cookable, as intended.
- Using the “Cook All” function on a cooking pot will no longer stall when cooking fails.
- Filling a waterskin will now be interrupted by movement and performing actions.
- Fixed an issue with the scroll window overlapping the search button in the Guild Wars Declare War window.
- Empty guilds will no longer show up in the Guild War search list.
- Fixed an issue where the creator of a guild is not made the leader.
- Fixed keybind not working correctly with modifier.
- Fixed a bug where players could not send /tell to GMs.
- Fixed some actions (WASD movement) to work regardless of currently pressed modifier.
- Sorted issue that would cause Auction UI to not update when plot was first foreclosed.
- All shrines in catacombs are now red shrines.
- Slows/stuns now properly affect NPC movement speeds.
- Auto pick location of resurrect shrines, when corpse releasing, adjusted slightly to prevent some stuck situations.
- Colossals will now despawn their adds when they die or re-enter their wander state.
- Damage hit flash indicators cannot happen more than once per 2.5 seconds.
- Added /togglehitflash command to disable combat damage hit flash completely.
- Fixed an issue with players appearing and disappearing while mounted.
- Awakening drakes are now sandy/gold to aid with visibility of tamed wyverns.
- Fixed an issue where a new owner of the plot could not inspect and dress pre-existing vendor after the ownership has been transferred.
- Fixed players not memorizing map for starting sub-region with disabled New Player Experience.
- Players can only drop items onto pack horses they own or are owned by a group member.
- Teleporting to a different region should now close your bank box before teleporting you.
- Fixed issue with waterskins not working on hotbar and remove the ability to “Drink” from a waterskin.
- Added X to incorrect client version dialog, fixed downloads button.
- Buttons on a character creation window does not make sound when “turn off sound” button is on.
- Horse weight displays and holds 400 now in all cases
- Changed Thread of Weightlessness to Elixir of Holding.
- Fixed 25 chest spawn locations that were unreachable in dungeons and towns.
- Vipers now deal poison damage.
- Kickstarter reward mounts have been re-enabled.
- Pets no longer follow you when releasing corpse.
- Doubled the duration of Hamstring from 6 to 12 seconds and increased the cooldown from 20 to 60 seconds
- Updated Kryss secondary ability to bleed
- Updated Poniard secondary ability to Mortal Strike
- Adjusted bow difficulty to improve skill progression
- Adjusted Obsidian crafting difficulty to improve skill progression
- Adjusted difficulty on boards to allow crafters to GM on high end materials
- Hunter spider now has the appropriate pet slot assignment
- Fixed Black Forest town chest that was stuck in a wall
- Dice rolls are now System Messages
- Range increased on Destroy Foundation to allow players to destroy foundations
- Fixed an issue that always counted owner’s guard protection when protecting pets
- Higher skill characters are no longer offered low skill missions
- Fixed missions being given based on incorrect skill level
- Mission difficulty level for tamers now uses AnimalTaming instead of Beastmastery
- Lockboxes can be opened via lock picking
- Players affected by Chilled debuff will be immune to Frost damage for the duration
- Disabling effects such as stun now set to lowest speed vs locking in place, also applies to casting
- Fixed Stasis removing Immunity when effect was ended early
- Opening the map in a region you have not memorized will open the zoomed world map instead
- Founder Mount Statues have been temporarily disabled; on use player will be given a system message
- Allegiance leaders’ default interaction when out of combat is now converse instead of attack
- Stablemaster added to Black Forest Outpost
- Escape Scrolls now sold in Oasis and Black Forest
- Catacombs Wraith Knight now has the appropriate amount of health
- Run speeds across monsters have been slightly reduced
- Female bandits now have the same HP as male bandits
- Reduced overland spawn in The Barrens
- Updated descriptions on Manifestation and Evocation
- Ogre bosses now drop ability books
- Vile spiders now drop vile leather instead of beast leather
- Hearths located in Inns are now a heat source
- Wilderness Mission Dispatchers have returned!
- Initial performance optimizations that will make the game run smoother on less powerful machines.
- Modifiers can be removed from keybinds.
- Karma window text updated.
- Various fixes to item bounds and world collision.
- Keybindings now operate correctly with modifiers (Ctrl, Alt etc).
- Modified Graphics settings will no longer be reverted between client sessions.
- Fixed shop button bar tooltip showing wrong keyboard shortcut.
- Inn tables now use the correct client object.
- Slightly increased overhead chat font size.
- Corrected an issue which allowed Guild Masters to be kicked from their own guild.
- Bug addressed which allowed guilds to have multiple Guild Masters.
- Fixed a bug which was causing the decoration tool to become stuck/unusable.
- Can begin harvesting a new target without needing to move first.
- Items can no longer be placed into corpses.
- Catacomb’s Death no longer drops “Empty Packs”.
- Auto looting a corpse will retain item locations in container.
- Rune burying can be canceled by moving or performing an action.
- Item previews in the crafting window are presented correctly.
- Bandit archers now leash appropriately.
- Mounts are no longer useable in specific areas of Ruin Level 2.
- Eldeir Woodsmith now has an outdoor crafting station.
- Tomatoes are now edible!
- Blightwood now spawns in all wilderness areas (previously it was just the Black Forest).
- Characters that are sent to the “Choose a Starting Location” screen now have the option to start in Wilderness output.
- Player status window is now draggable.
- You can now mute the login screen sounds.
- Strength bonus to max carrying capacity has increased to a maximum of 400 (with 50 STR).
- Reduced number of aggressive creatures on the grid spawner.
- Made rare mob spawns way more common.
- You may no longer gain combat skills from attacking player pets.
- Initiates can lose initiate status for leaving protected areas.
- Awakening bosses no longer have combat skills above GM skill.
- Warg and Vile Spider have had their spell/ability lists updated.
- When opening a mobile corpse with nothing on it, user will receive a message and no container window will be presented.
- Mobile corpses will no longer ‘sparkle’ if they do not contain loot.
- House foundations still under construction can be refunded for their blueprint but resources will be lost, only affects newly placed foundations.
- Players can now bid on plot auctions while being the top bidder.
- Plot auction bid amount can be specified.
- Continued plot bidding will inform you of amount due now (new bid subtract current bid).
- Trash Barrel’s added to Valus, Outpost, Trinit, and Oasis bankers.
- Moved shop button to button bar.
- Added “Reset Window Positions” button to settings
- Merchants will transfer to the new owner when a house is traded.
- Manifestation Spell: Ward Evil (8th circle)
- Summon a ward to alert you of evil in an area. Duration 10 minutes. Only one ward may be summoned per user.
- Auto-stacking into containers should be working now.
- Arrows now give their proper damage bonus, if any
- Awakening boss now only distributes rewards to those who have sufficiently damaged it.
- Awakening boss now distributes a maximum count of reward items.
- Ghosts now teleport through doors instead of being able to open them.
- Players now require Animal Lore of 80 or more to cast Resurrection on pets.
- Bandaging a corpse cannot be done in combat, movement and other actions will break resurrecting with a bandage.
- Bandage corpse resurrection success chance increased from 1/4 to 1/3.
- Reduced the volume of birds in the login screen.
- Catacombs guards are now Neutral guards.
- Fixed housing region along southern rim/southern hills region line.
- Bindstones can only be used by owners/co-owner/friends from within the plot. To allow others to bind, place it near the edge of the plot.
- Bind location will fail to work if bindstone is moved too far from original bind location.
- Hearthstone will no longer work when something is blocking the bound destination.
- Fixed Bandage stock amount in Valus.
- Animation added for bandaging a corpse.
- Land deeds now look significantly different from the deed traded when trading a house.
- Fixed a bug that cause certain assets to show “Missing Art”
- Fixed collision in ruins throne room
- Pets with items in their pack (pack horses) can no longer be transferred.
- Stable master will no longer accept pets with items in their pack.
- Fixed stable master giving more pets than the player can handle.
- Jewellery can now be damaged in combat.
- Death’s drop rates have been adjusted.
- Fixed graveyard ghoul spawn.
- Fixed Order flag for Allegiance/Consenting Party Members.
- Addressed situations where players are inadvertently flagged order.
- Dead players can no longer gain prestige from group kills.
- Fixed CO reward library table typo.
- Reduced stack counts on material rewards.
- Fix named spawn loot tables (Now drops furniture crates correctly).
- Removed duplicate teleporters and doors in Catacombs.
- Plot resize box will now automatically show when placing houses from blueprints.
- Players will no longer end up in an impassable location when being removed from a plot.
- Karma rewards are now split between party members.
- Low level champion mobs no longer drop ability books.
- Magic scrolls drop at a reduced rate from fishing chests.
- General monster balances and tweaks.
- Open backpacks of pets now close properly upon mounting the pet.
- NPCs and creatures killed by guard protection lightning are no longer lootable.
- Resolved an exploit allowing you to use “Stand” while not sitting to teleport.
- Nearby player ghosts no longer result in hide skill failure for players.
- Resolved an issue where two awakening dragon bosses would spawn during the final stages of the awakening spawn.
- Server restart will no longer spawn another awakening dragon boss.
- An open portal to Catacombs now closes upon server restart.
- Catacombs pots can no longer be picked up and looted.
- Merchants inside Catacombs are now invulnerable.
- Resolved a bug where killing a blue player did not count towards achievement progress for the “Murderer” achievement.
- Corrected the “Murderer” achievement description.
- Houses now have support for friends in addition to co-owners.
- House containers now support setting a security level of friend.
- Friends may open locked house doors.
- Increased the distance of no housing allowance around guard walls.
- Resolved an issue where several skills would not gain if at zero skill. Skills affected are the following:
- Healing
- Mining
- Fishing
- Lumberjack
- The Barrens and Black Forest graveyards are no longer neutral guard protected.
- Fixed not being able to hire escorts when you have a hired merchant already in that region.
- Fixed being able to open horse saddlebags from inspect window while mounted.
- Fixed not being able to split stacks inside of saddlebags.
- Player and pet corpses now stay protected by Karma rules when their owner is logged off or in a different area of the game.
- Conflict status icon (Aggressor/Victim/Chaos/Allegiance) are now visible on pets.
- Fixed not being able to dress your merchant.
- Fixed an issue resizing a plot where houses/lockdowns could block the resize.
- Attempting to purchase items that would put players overweight or beyond backpack capacity will prompt a warning window indicating items dropping on the ground.
- Bats are no longer harvestable.
- Resolved an issue where items would sometimes disappear when dropping onto another object.
- Players browsing missions will no longer be able to accept missions pulled from another player’s selection of missions.
- Lowered the resource and gold drops on golems.
- Completing a trade no longer triggers a second trade window to appear.
- Stacks of items purchased from hireling merchants can now be correctly split.
- Added lockpick item to characters starting with the lockpicking skill.
- Removed normal world spawns from Black Forest awakening area.
- Mission dispatchers now grant higher level missions to beastmasters.
- Pets attacking mission spawns, now cause aggro towards the tamer.
- Overkill damage is no longer counted in the list of damagers, meaning loot rights are now based on real damage done to the target.
- Adjusted map drop rates on fishing.
- Back-end stability changes to address last weeks rollbacks.
- Resolved an issue with some monsters spawning outside of dungeon rooms and hallways.
- Resolved an issue that caused dungeons to sometimes stop respawning.
- Neutral guards (Oasis and Blackforest Outpost guards) now only attack players who aggress other players.
- Player vendors now exchange coins to higher level currency types when a player retrieves earnings.
- Players no longer receive crafting orders for material types they don’t know the recipes for yet.
- Added material types for wooden carpentry crafting orders.
- Resolved several blueprints displaying incorrect name
- Adjusted amount of currency paid out by crafting orders.
- You can no longer use a hearthstone while overweight.
- Basic leather crafted item prefix changed to “Tanned”.
- The “Lock title” option now properly prevents titles from automatically changing due to game events, other than in the case of no longer meeting a title requirement.
- Players now receive a message when a title change occurs due to no longer meeting a requirement of the title.
- Resolved an issue where the achievement button was not highlighting at times when earning a new level in a given achievement.
- Added a confirmation window for joining allegiance mentioning the 7 day wait period to leave.
- Trade requests can no longer be made by or to a player in combat.
- Fixed placement of Trinit carpenter shop door.
- Resolved an issue with lockdowns in some houses not being properly applied to the house.
- Arrow crafting order issues resolved.
- Adjusted drop rates of hides from creatures.
- Dropping coins onto an object that is not coins will automatically stack it with any coins in the same container. (Disappearing gold bug)
- Portals to the wilderness are now always red
- Blue and chaotic players will receive a confirmation window before traveling to wilderness areas. This can be disabled in the karma window
Discover a world forged by players, where your choices write the story. What role will you play?
Key Features:
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- A Living, Breathing MMORPG: Explore a true open world without limitation. Build, explore and adventure with thousands of players in a living breathing world defined by you.
- Skill-Based World: Legends of Aria returns to a true skill based system. Build your character your way, be you a crafter, adventurer, merchant or humble fisherman. Hone your skills through use and play your way with a choice of over 32 unique skills.
- Return to a True Sandbox: Legends of Aria is inspired by the original sandbox MMORPGs. Experience a world that does not hold your hand. A world that is driven by you and shaped by our community. A world of dangers, where friendships, enemies made and your actions written into legend.
- Community Servers and Modding: The first MMORPG to fully support player run servers. Legends of Aria is designed to be modded from top to bottom including custom gameplay rules, custom content and even entirely custom created worlds.
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