Ohai guys!

 

I can’t believe it’s already been two weeks since I first introduced myself! You’ve all made me feel incredibly welcome, and I hope you know how sincerely I appreciate that.

 

Now for updates!

 

The client patch for this week is being made available via a live hotfix which will take effect following the next scheduled downtime. This is not a full Point Release. Instead, we focused this patch on a few critical fixes – the minimap now rotates correctly, keybinding modifiers no longer stop WASD from working, and we lowered the difficulty on Blightwood and Ash. We have several major changes in development, detailed a bit more below.

 

You may have noticed that we’ve been actively hiring across the board, and we’ve spent the past few weeks onboarding new hires that we’ll be introducing to you in the coming weeks. We’re also changing the way we approach our Point Releases to ensure that all major changes have adequate testing time, and also that we are allowing enough time for your feedback. A big part of that is our new 24/7 Experimental Server, which will be available soon.

 

In addition, many of you have requested a development roadmap, and we heard you loud and clear – so we’ve created a public Trello board for you! You can see what we worked on previously, as well as what we’re working on in both the short and long term. This is not intended to be an exhaustive view of every single item we’re working on – there will still be surprises.This includes some of the major items we’ve been working on, including a reimagining of the death system, a new look at mounts, and changes to monster AI, coming soon to the Experimental Server. We’re tailoring the Experimental Server sub-forums to allow the community to give direct feedback on relevant features being tested on Experimental. We’re going to be testing some important and exciting changes so we value your feedback.

 

We also have a brand new community page on our website – the focus of this page moving forward will be highlighting YOU – our amazing community. Player-run events, community servers, fan fiction, cute stories, anything that revolves around what you’re creating, experiencing, and loving about Legends of Aria! We have an email address for submissions – so please, if you’d like to see something featured on our site, reach out to us at community@citadelstudios.net.

 

There are a lot of exciting things to come, and I can’t wait to share them with you! But, alas, I’m going to have to anyway. Until next time, cheers!

 

– Liz

Discover a world forged by players, where your choices write the story. What role will you play?

 

Key Features:

 

    • A Living, Breathing MMORPG: Explore a true open world without limitation. Build, explore and adventure with thousands of players in a living breathing world defined by you.
    • Skill-Based World: Legends of Aria returns to a true skill based system. Build your character your way, be you a crafter, adventurer, merchant or humble fisherman. Hone your skills through use and play your way with a choice of over 32 unique skills.
    • Return to a True Sandbox: Legends of Aria is inspired by the original sandbox MMORPGs. Experience a world that does not hold your hand. A world that is driven by you and shaped by our community. A world of dangers, where friendships, enemies made and your actions written into legend.
    • Community Servers and Modding: The first MMORPG to fully support player run servers. Legends of Aria is designed to be modded from top to bottom including custom gameplay rules, custom content and even entirely custom created worlds.