New Features
Prizm Lounge (Founders Map)
- New items
- 3 Futuristic Clothing Sets (no stats) including helmet
- Exclusive drinks & potions
- New Quests.
- VIP area – only Prime Collectors (100$+) can enter this area.
Allegiance PvP System
- Guilds may now pledge allegiance to Tethis the God of Water & Piphos the God of Fire. Opposing guilds can freely attack each other without consequence, including inside guardzone.
- Fire & Water armors are craftable and wearable for members of aligned Guilds.
Player Parties
- Players can now form parties of up to 5 people.
- Autoloot while in a party distributes items and gold between nearby group members.
- /createparty to create a party.
- /invite to invite a new party member.
- /leaveparty to leave party.
- /groupautoloot to change loot distribution. (on by default)
- /listgroup lists the members of your group.
- Most party commands are accessible via radial menu.
- Party member positions visible on map.
Fishing
- New fishing skill and ability
- 6 types of fish on Celador
- Barrel Fish
- Tero Fish
- Spotted Tero Fish
- Four Eyed Salar
- Razor Fish
- Golden Aetherfish
- Fish schools added to waters of Celador/Outlands.
Catacombs
- Catacombs level 2 spawn has been revised.
- Updated Catacombs monsters’ loot and increased difficulty.
- Death’s swing speed has been adjusted.
- Add catacombs dungeon marker to the map
- Death now speaks…
Changes
Combat
- Combat Skills Split: Combat/Combat Support.
- Combat Skill Cap Lowered: 400 (from 500).
- Combat Support Skills Cap: 200 (effectively increasing Total combat related skills points to 600).
- New Skill Added: First Aid.
- Weapon trail effects added.
- New visual effects for combat abilities.
- Combat Ability Added: Onslaught.
- Combat Ability Added: Leap.
- Combat Ability Added: Charged Bolt.
- Combat Ability Added: Quick-Strike.
- Combat Ability weapon assignment revised.
- Shield can no longer be used with 2H weapons.
- Queued Triggered Abilities now show up on Buff Bar
- Wide Swipe Switched to triggered ability. Damage Now a factor of weapon used
- Backstab damage increased.
- Stealth now stops sprint.
- Sprint no longer breaks stealth.
- Stealth now takes armor into consideration and removes user from combat (Does not apply armor penalties if target has not moved since initiating ability.)
- Regen Heal rate adjusted.
- Added a primary ability to the halberd.
- Critical Hit Chance increased and factors weapon speed
- Damage Rescaled
- Passive
- Stats: Increased from 0-30% to 0-40%.
- Skill: Increased from 0-25% to 0-65%.
- Critical
- Piercing Damage +30% (Up from 20%).
- Slashing Damage + 20% (Up from 10%) + Bleed Effect : Damage increased from 2-4 to 4-8/tick.
- Bashing: +10% (Up from 5%).
- Active Abilities:
- Rend: 25%.
- Passive
- Necromancy:
- Souldrain spell has been revamped.
(Deals a small amount of damage directly, along with an extended HP drain from target to caster)
- Manifestation:
- New spells Greater Heal, Poison & Cure.
- Reagents: Some spells require reagents others provide bonuses when reagents are present.
- Reagent Bonuses
- Decreased mana cost.
- Increased skill gain.
- Add progress bar for spell casting.
- Mana Gathering ability: Temporarily boosts mana regeneration while standing still.
- Spell Buffer Effect adjusted.
- Added Spell Queuing : When AutoTarget is disabled you can now queue target while spell is being primed.
- Spell Interrupt: Lowered interrupt chance on regular hits, increased interrupt chance on crits (from 1.5 to 2.5) magic has a 3x base interrupt chance.
- Chain lightning doesn’t target PVP now when not flagged.
- Can now Block/Dodge and Parry While Casting with a 30% chance penalty.
- Damage
- Base Spell Damage From Int: Increased 25% to 40%.
- Base Spell Damage From Skills: Increased from -30% – 50% to -30% to 80%.
- Spell Crit: +20% Damage.
- Crit chance and damage for Fireball reduced.
- Combat Bug Fixes
- Bonus Block chance from skill was only being partially applied.
- Critical damage now being properly applied.
- All weapons were being treated as balanced STR/AGI. Now they are being factored as their appropriate statistic.
- Less instances of random north facing while casting.
- Wideswipe is no longer considered an AOE.
- Aura of Fire upkeep & damage adjusted.
- Taunt fixed.
- Leaving combat after combat ability use.
- Changing combat stance not responding.
- Backstab slow effect fixed.
- Females no longer use male sounds for combat abilities.
- Stagger effect on blunt critical fixed.
Crafting
- New Crafting Window.
- Recipes can now have a small chance to be acquired through salvaging items.
- Craft button now reopens and updates after crafting an item.
- Disable resource usage for improvements.
- Skill gain revision:
- Slow mid-range crafting skill gain has been revised.
- Tweaked skill gain rates for crafting to better reflect skill required to create the item.
- Crafting Bug Fixes:
- Fix for improvement chance not resetting between crafting items.
- Durability fixed, weapons and armor now last substantially longer in accordance with their quality.
- Spears now can be improved.
General
- Coins now have denominations in Platinum, Gold, Silver & Copper.
- Total Skill Caps and Individual Skill Caps doubled. (Individual cap 50 -> 100, Total 400 -> 800).
- Early Criminal System implemented.
- Debuff/Buff UI Bar.
- New Inventory UI with list function.
- New Skills Window.
- New Minimap.
- Monster loot revised.
- Monster casting AI has been improved.
- Monster casting is only interrupted by special combat abilities.
- Major revision and increases in specific levels of skill gain.
- Merchants now sell base raw resources.
- Merchants now buy goods at a much lower price.
- Players are now denied access to locked houses unless they are partied/guilded with the owner.
- Graveyard, Cultist Ruins & Black Forest monsters revised.
- Greater availability of Cobalt & Blightwood in Outlands.
- Cotton yields increased from 2 to 5 per plant.
- Character run speed slightly increased.
- Attacking yourself with a single target spell now causes damage.
- You can no longer gain casting skills on yourself.
- Default chat is now broadcast as a “say” that sends chat messages to everyone within 30 units.
- Screen effects diminish with health.
- Players can now delete characters on their account.
- New players now start in padded armor.
- Added back and quit buttons to front end UI.
- Weight changes:
- Remove max weight on all containers except bank and backpack (All other containers capped at 2000).
- Backpack max weight has been increased (200 + Strength).
- Intermediate resource weights (refined resources) have been cut in half (0.5).
- Bank max weight is now 1000.
- New NPC for the Eldeir Village.
- NPCS no longer reveal automatically and their reveal range has been reduced.
- Eldeir Village now has an Announcement board.
- Added +25 new lighting decorations.
- Added recipes for fishing pole & new lighting decorations.
- Animations for mining and chopping trees have been updated.
- New art for pouch.
- Add new resources to resource bags on Test Shard.
- Packed objects now decay when placed not at a house…
- Increased range on cooking.
- Add tips to loading screen.
- Added lights to arena.
- Mead now makes you drunk.
Bug Fixes
- HP bug causing reduced player HP has been resolved.
- Fix to rapidly changing targets.
- Removed training on minions.
- Mobs now give up chasing after a while.
- Mobs will pursue enemies that go out of their line of sight.
- Mobs won’t try to flee to impassable locations.
- Fix depth issues with scroll windows.
- Fix to catacombs treasure chests.
- Catacombs portal quest fixed.
- Catacombs Priest Sermon now works as intended.
- Fix Rogue skill gain.
- Fix for autoloot.
- Spiders nests fixed.
- Guard protect now checks to see if the attacker is in a guard region also.
- Guards now attack when attacked.
- Fixed errors with Super Guards conversing.
- Pets stop aggroing when you tell them to.
- Channeling skill should now gain normally.
- Removed the crafting resource exploit.
- Fixed bugs with erroneous player statistics.
- Fix for paperdoll stats display.
- Issac dialogue fixed.
- Rubberbanding addressed.
- Per-Thuas not Perthuas.
- Treasure maps no longer vanish upon changing regions.
- Weights corrected on some raw resources (silk, leather hides).
- Sacred Cactus Extract no longer looks like a cactus.
- Fix to hireling merchant spawners not resetting.
- Fix for Catacombs map changing to Celador.
- House Blueprints no longer default to radial menu.
- Block skill gains when dead.
- Block regeneration when dead .
- Fixed rendering issues on screen resize.
- Fix for mobs always facing north while casting
- Fix depth issues with scroll windows.
- Animal Ken: Evaluate ability working again.
When is this patch going to be on the live server?
We are shooting for Friday morning US time. We will send out an email to all playtesters when it’s up.
The last KS update was November last year. When are you going to allow the players who funded the game nearly 2 years ago (Dec 12, 2014) play?
Everyone who pledged on Kickstarter is on our newsletter mailing list. So doing KS updates would just spam everyone twice. 20$ pledges at Kickstarter will get access during Alpha (soon). 40$+ pledges can play now! 20$ Kickstarter pledges can also upgrade for an extra 20$ to get access now.