Greetings my Attuned Mortals,
The team has been heads down working on the project since Kickstarter. It is great to be able to turn my focus back towards development and getting Shards Online to Alpha. The focus of the development team is on two areas right now; making progress on the first map and getting our server in the hands of our Early Admins. In addition, we have been planning some really fun events for our Pre-alpha Playtesters to keep the feedback rolling in.
Celador, our first alpha map, is really starting take shape. In addition to the quarry and village area shown during Kickstarter, we are building out the Black Forest, Lower Plains, and Lake Tethys. These are the primary areas of the map where players will be building houses. We expect to get these areas into the hands of our playtesters sometime in March.
We are also working on polishing up the blueprints for the initial set of player houses we plan to provide in Alpha. We are already up to 10 different house blueprints and I myself cannot wait to get my first house built in Celador.
We also have lots of things in the pipe! The resource gathering, house placement and cooking systems are past initial design and are ready to begin development. We are also fleshing out the content and stories for the residents of Eldeir Village and the denizens of the graveyard.
Finally, on the player run server front, I have been personally working to optimize the Lua script engine to make sure we have the ability to support enough servers for all of our Pre-alpha Admins. We also have the server admin web interface in early stages of development. The next major tasks would be script cleanup and documentation and the Modder’s handbook.
There is so much exciting stuff going on here at Citadel Studios and we are absolutely dying get everyone’s hands into it so we can get your feedback. We have a plan to run regular weekly playtest events starting in February. We will be updating the build around twice a month to keep the playtests feeling fresh.
We are also scheduling another playtest event for January 31st. We’ve made some improvements to the PvP shrines game that we want to get into your hands. It’s going to be a blast. If you aren’t into PvP, don’t worry! We have a couple other events coming up in February that are PvE and crafting focused.
Last but not least, I’m working with Melaedha to get a whole bunch of community roundtable events scheduled (atleast 1 a month) to keep you guys as close to the development process as possible. The first one is planned for February 7th. This event along with all future roundtables and playtest events will be posted in the events page, so keep an eye out there for details.
Don’t forget, if you haven’t pledged your support yet, it’s not too late! Head over to our pledge page right now and secure your early access to Shards Online. This project will be successful because of your support.
Sincerely,
Derek Brinkmann
Project Lead
W00t !
Looking forward a lot to all of this.
Keep it coming !
Heck yah, excited to see it too 🙂
I know I’m annoying but when can I give you another US$125 to upgrade to Pre-Alpha Admin?
Or you could just give it to me for free because of the wait..hint hint..
We are working to get upgrade pledge support up and running ASAP. Sorry it’s taking so long!
I look forward to a demonstration of these features in action. Also, community roundtables are the bomb. Very bomb, such explosion, wow.
RC
Really exciting.. Good start to do well! Congrats
Can’t wait any longer… Gimme Alpha already 😛
Beautiful house! GG!
Cant wait to start building and modding my own mod and cluster looking for people who want to help with modeling, animation, and some scripting. So far we have a small team looking for any body wanting to get involved with an exciting theme and create a world which mixes the spirtual and fantasy with tech… A world with unlimited possibilities.
Mssg me…
Jrseaus
Big expectations for this game… all u need is better marketing imop, the game looks more than amazing
ITS ALL FOR THE ILLUMINATI
Shardsonline! cant wait
Looking great, keep up the good work!
I’m confused by the way “player run server” was used in this post. The way it reads is that player run servers will be hosted by you? Will we be able to host our own servers running on our own hardware?
I understand how that could be confusing. During pre-alpha, the pre-alpha admins will be have full control over their servers through an admin interface, but the actual server will be hosted by us. Once we reach Alpha 1, players will be able to run the shard servers on their own hardware.