New Dungeon: The Monolith
- Added 3 Level Dungeon featuring 5 Mini Bosses and 1 Final Boss.
- All non-boss monsters in the Monolith have a chance to drop rare decorations and artifacts.
- Each boss can drop unique loot as well as loot from a shared loot table.
- Each monster in the Monolith has some specific loot that only they can drop.
- Echo Schematics drop from various monsters and bosses in the Monolith and allow crafters, with enough skill, to craft artifact Echo Armor if they have resources.
- “The Keeper” needs your assistance and offers artifacts, schematics, and decoration as rewards for helping him re-secure the Monolith.
- Seek out the entrance to the Monolith in the Southern Hills Cemetery.
New Skills: Sorcery and Summoning
Harness the power of the Echo Shard and use it to bring devastation to your foes.
- Summon wisps that can be discharged to cast Sorcerer spells.
- Wisps are automatically summoned every 6 seconds while the sorcerer is in combat.
- Wielding a sorcery weapon prevents the user from being healed by any outside (3rd party) source while under the effects of Sorcery.
- Sorcerer Spells Include:
- Summon: Chasers
- Consumes 1 wisp to summon a Chasers to fight alongside you for 20 seconds. Only four foxes can be summoned at any given time.
- Duration of summon is increased by your Summoning skill.
- Summon: Construct
- Consumes 2 wisps to summon a Construct to fight alongside you for 40 seconds. Only 2 constructs can be summoned at any given time.
- Duration of summon is increased by your Summoning skill.
- Affliction
- Shoots a wisp at the target, stacking them with the debuff Affliction (maximum of 3 stacks). Afflicted targets will take increased Echo damage.
- Echofall
- Consumes a wisp to summon a ball of echo energy that falls at the targeted location dealing 25-50 Echo damage, based on your sorcery skill, within a 3 meter radius.
- Echo Beam
- Consumes a wisp and projects an echo beam in the direction you are facing dealing Echo damage. Enemies that stand in the beam take increased damage the longer they are in it. Your movement speed is greatly reduced.
- Wisp Armor
- Consume all available wisps, giving you a shield that absorbs 40 damage for each wisp. Shields can prevent spell interrupt but are immediately consumed.
- Consume Wisp (Orb only)
- Absorbs a wisp into the caster granting 50 health points for each wisp consumed.
- Summon: Chasers
Other Changes
- New players can only choose “Eldeir” as their starting area. If a player is prompted to select a location to respawn in they will be given all towns as an option.
- Removed Explorers League quest NPC from Monolith entrance.
- The Name Change Certificate now correctly removes color tags from names.
- Fixed issue where purchases made from the Bazaar were not appearing in the hired merchant sales ledger.
- All league cloaks can now be blessed with blessed deeds.
- Fixed issue with duplicate NPCs appearing in the same location.
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