Hotfix 3-7-20

  • The Prismatic Armor quest from the League of Artisans can now be completed.
  • Mission Dispatchers no longer offer missions above Players’ skill levels.
  • Missions should no longer spawn in Player Plots.
  • Certificate of training stats updated to reflect constitution change.
  • Fixed an issue with item donations at marketplace boards.

Hotfix 2-28-20

  • Fixed an issue with items not being removed from bazaar when purchased directly from the merchant.
  • Fixed an issue preventing players from gaining vitality in inns based on bard positioning.
  • Fixed an issue that was causing bazaar searches to return no items when the player pressed [Enter] in the item name input.
  • Fixed an issue with the armor defense filter not working correctly in the bazaar.
  • When defeating a boss, player backpacks will automatically open only when they are awarded loot.
  • All puzzle mechanics have been temporarily removed from Contempt level 2.
  • Added “Success Chance” to crafting UI.

 

Hotfix 2-26-20

  • Addressed critical bug in CO rewards.
  • CO gold reward rebalanced to reflect new resource availability.
  • Increased parity between CO resource values across disciplines.
  • CO Tiers will now display correctly.
  • Note, COs may shift tiers to reflect tweaks in value.
  • Dressers will no longer be required in future crafting orders.

 

Hotfix 2-25-20

  • Gold weight reduced.
    • 100,000 gold weighs 400.
  • Doubled drop rate on Ability Books and Catacombs Skulls.
  • Increased the drop rate from 20% to 80% on Bones, Essence, Scrolls, Eyes, Blood (all qualities, e.g. Blood through to Vile Blood).
  • Added Dark Serpents to Dungeon Contempt.
  • Added Silk Worms to Dungeon Contempt.
  • Added Grave Spiders to Dungeon Ruin.
  • Removed trap rooms in Dungeon Ruin.
  • Fixed bug where casting Portal from a Runebook could trigger Recall.
  • Fixed issue with taming and combat missions dispatchers providing missions below the player’s skill level.
  • Removed blessed status from artifacts blessed with clothing bless deed. Refunded bless deeds.
    • If the item is in your bag or equipped the bless deed will appear in your bank.
    • If the item is in storage or locked down in a house the deed will appear on top of it.
  • Changes to ensure that only crafted items can be enchanted.
  • Fixed issue where teleporting away from Keep Siege events was not removing the HUD for the event.
  • Resurrected resource mission NPCs. 
  • Harvest missions have been updated to bring their resource distribution in line with one another.
    • Fabrication supply harvest missions have had their harvesting time greatly increased to make them take as long as lumberjacking / mining missions to complete.
  • Crafting Order Changes
    • New crafting orders now show their tier both when accepting the crafting order and in their tooltips.
  • Increase spawn time on Militia Skeletons and Zombies from 3 to 4 minutes.

Hotfix 2-22-20

  • Reduce the amount of skill lost as a red from 2.5-5.0 to 0.5-2.5
  • Reduce the militia event radius around militia keeps
  • Remove rally rp bonus from being in an underpopulated militia temporarily
  • Add 2x rally rp bonus for all militias for the weekend
  • Multiply the cost and reward of talents by 10 across the board
  • Increase respawn rate of militia cemetery mobs
  • Decrease difficulty of militia cemetery mobs
  • Change town control buffs to the following:
    • 1 town – No buff
    • 2 towns
      • +15% Arachnid Resistance
      • +10% Demon Resistance
      • +10% Animal Resistance
      • +15% Undead Resistance
      • +20% Lumberjacking Rate
      • +20% Fishing Rate
      • +20% Mining Rate
    • 3 towns
      • +5% Skill Gain Increase
      • +10% Gold Drop Rate

Hotfix 2-21-20

  • Crooks now give defense bonus based on the animal taming/animal lore of the player.
  • Instruments now give defense bonus based on the musicianship/entertainment of the player.
  • Increased the durability of the Dungeoneer’s Necklace from PR9 to be inline with other league rewards.
  • Fixed an issue where some Mer Beach gathering missions were spawning in the water.
  • Fixed an issue where versatile weapons were not calculating defense bonus correctly.
  • Fixed an issue for people who were in townships before PR9 not being able to leave at all.
  • Fixed an issue with players being able to gain more than 50 strength. 
  • Fixed an issue that was preventing completion of the “Ceremonial Plate” quest from the Artisan’s League.
  • Fixed an issue where “Dark Blades” quest from the League of Artisan’s could not be completed.
  • Fixed an issue with Godly scrolls getting consumed on use. 
  • Using /sell without a valid price will cause the player to get a warning message.
  • Fixed an issue with stun visual effects not playing for Relentless Hate. 
  • Fixed an issue with not being able to gather from mining nodes. 
  • Fixed an issue with mining nodes not showing the correct visual for their ore type. 
  • Added daily gem rewards for this weekend.

 

Point Release 9 2-20-20

 

Militias 3.0

  • Militia Keeps have been added to each of the Militia towns (Pyros, Eldeir, and Helm). Containing:
    • Militia leader NPC (you have to join the township to be able to enter)
    • Town flag capture location
    • Spiritwood Supply Cache – holds up to 10,000 spiritwood for use in repairing the keep door and constructing battering rams.
    • Destructible Keep Door – keeps anyone not belonging to the local township from entering
      • Militia keep automatically repairs the keep door if:
        • There is enough spiritwood in the supply cache
        • There are no living enemies inside the keep walls
      • It takes approximately one hour and 5000 spiritwood to fully repair a keep door.
      • A destroyed door must be fully repaired to 100% before it will close
  • Militia Abilities – new abilities found on the militia window accessible via the button bar
    • Construct Battering Ram – Allows you to construct a ram at an enemy keep.
      • Battering Rams have 10,000 hit points and take damage over time when there are not enough players in range to operate.
      • 2 players must be in range of the ram for it to operate
      • It takes approximately 15 minutes to destroy a fully repaired keep door
      • It takes approximately 15 minutes of inactivity for the ram to be destroyed
    • Equip Militia Cloak – summons and equips your militia cloak. (Requires Copper Rank)
    • Summon Militia Mount – summons and mounts your militia mount (Requires Gold Rank)
  • New Ranking System – Militia rank points are awarded for killing enemy militia members. The amount of points earned for a kill is based on the ranks of the victim and aggressor. Killing someone of a higher rank will give you more rank points for the kill. The victim loses ⅓ of the points that the aggressor gained.
    • New Ranks
      • Iron
      • Copper
      • Gold
      • Cobalt
      • Obsidian
    • Each rank has 10 tiers indicated by a roman numeral (I-X)
    • Season resets will no longer reset everyone back to 0. Instead the rank points of everyone in a militia will be adjusted on a curve. This curve will be determined at the end of the season when we see the final distribution of rank points.
    • Militia Cloaks – There are two militia cloaks which are earned at Copper and Cobalt and are summoned with the militia ability.
    • Militia Mounts – There are two militia mounts which are earned at Gold and Obsidian and are summoned with the militia ability.
    • Any militia with less than 30% of the population online will receive a “Militia Rally Bonus” of +30% rank points per kill.
  • New Militia Artifacts
    • Talent rewards no longer have rank requirements to use.
    • Items purchased from the militia merchant can be freely traded and used by anyone.
    • Militia Artifacts are cursed but have a limited durability.
    • Militia Artifacts have a unique hue.
  • Militia Event Changes
    • Capture the Flag (Town Control)
      • It now takes 15 seconds of standing still without taking damage to pick up a flag
      • You can only pick up the flag of the town you are attacking
      • If your home flag is missing (picked up) any other flags you control are automatically returned to their home.
      • You can not capture a flag at your keep unless you control your own flag.
      • Town control buffs have been updated:
        • Eldeir: +10% gold increase 
        • Helm: +20% harvest speed increase
        • Pyros: +5% skill gain chance increase
    • King of the Hill
      • Talents are now earned by farming “Militia Event” mobs at the Valus Cemetary king of the hill location
      • Holding the Spiritwood Mill in the Black Forest grants Spiritwood to the militia over time. You earn 50 spiritwood per minute. You must hold the location for about two hours to gain enough spiritwood to repair a door or construct a battering ram.
      • King of the Hill locations no longer grant buffs. 
  • Talents are no longer earned from kills or participating in the capture the flag or king of the hill militia events
  • The previous season militia cloaks and mounts will be left alone and not part of the rank rewards for the new season.
  • At Copper you will get the ability to equip the new cloak and at Gold you will get the ability to summon the new mount.
  • Godly items have been converted into Durable items. They are no longer cursed but retain their custom name, double durability and can be equipped by anyone. Additionally, the talent cost for the scroll is placed at the location of the item. If the item is equipped or in your inventory, the talents will be placed in your bank.
  • Any unused godly bless scrolls will also be left alone and will become rare deco.
  • New militia season started
    • Ranks are reset
    • This season is much shorter than previous seasons (30 days) 

 

Ranked Arena Matches

  • Ranked arena matches can be organized by talking with “Arena Master Vladimir” at the arena in Pyro’s Landing.
  • Arena Restrictions;
    • Each match lasts 10 minutes.
      • If the match goes over the time limit the team with the most kills wins.
      • If both teams have equal kills the match is a draw and no rank is rewarded.
    • Each combatant can only use 5 potions per match (ie. heal, cure, mend, etc…)
    • Players that have active pets (ie. not stabled) will not be able to compete in the arena.
    • Players can not be resurrected by teammates when they die and will instead be resurrected and teleported to the Arena Master Vladimir.

 

Bazaar

  • Bazaar NPC added to Eldier, Helm, Pyros Landing, Valus, Oasis, and Outpost.
    • Players can visit the NPC to search for items being sold on player owned merchants.
    • Purchasing items from the bazaar will place an icon on your mini-map showing where you can travel to collect your purchases.

 

League Quests

  • All leagues have had their quests updated.
    • League favor rewarded per quest has been greatly increased.
  • League of dungeoneers has moved their camp to the entrance of “Halls of Ruin”
  • League purchasables have been updated for PR9. 
    • Purchases prices have been updated to reflect favor reward increases.

 

Dynamic Spawns

  • Dynamic spawns have been re-written to ensure they are working as intended.
  • Dynamic spawns now alert the player that they are in an area that can trigger a dynamic spawn event.
  • Additional dynamic spawn events have been added (discoverable through league quests).

 

Scrolls of the Artificer

  • Crafting orders have had the “Scroll of the Artificer” added to their rewards.
  • When consumed the “Scroll of the Artificer” will allow the player a chance to craft artifact weapon and armor sets for a duration of time.
  • Artifact set items have a small chance to be “cursed” when crafted; increasing the quality of resource used to craft the item gives a slight increase to this chance.
  • Being the first player to craft a set gives that player credit for “Discovering” that set and attached their name as the discoverer each time that set is crafted in the future.
  • 200+ item sets will be discoverable with the PR9 release.
  • Artificer Artifacts have a unique hue.

 

Enchantment Window

  • The character window now has an icon in the lower left corner that allows you to toggle a window that will display your current enchants and their caps. 
  • This window will update as you change equipment.

 

Constitution Changes

  • Ruby jewelry now gives +health instead of +constitution. 
  • Player STR has been updated to the highest of their previous STR/CON value.

 

Crafting Changes

  • Harvesting Mission Dispatchers now offer Fabrication missions that give Cotton, Fluffy Cotton, Silk, Leather Hide, Beast Leather Hide, or Vile Leather Hide.
  • Lumberjack missions given higher difficulties (minimum skill required to get Ash or Blightwood Missions).
  • Cloth helms now offer armor ratings.

 

Manifestation Changes

  • New spell Ward: Hidden added.
    • Casting this spell in a given area will cause one hidden player in that area/or who enters that area to be revealed. 
    • Lasts 10 minutes, each mage can only have one Ward: Hidden active at a time.
  • Ward: Evil spell will now detect hidden players who entered it.

 

Bug Fixes

  • Fixed issue with Void Guardian spawning multiples times during the same Catacombs instance.
  • Charge ability has been replaced with “Relentless Hate” which teleports the attacker to the target, if within range and has line of sight, and stuns the target for 3 seconds.
  • Master Rogue quest NPC moved from Valus to Oasis.
  • Grandmaster Rogue quest moved to Black Forest.
  • Padded helm, leggings, and tunic can now be dyed.
  • If a guard is attacked and cannot find a valid path to the attacker they will kill the attacker with a bolt of lightning.
  • Fixed issue with “Focus” ability which was causing excessive skill gains.
  • Militia pets should no longer be attacked by town guards when attacking a member of the opposing militia when both the pet and the opposing player are flagged for militia conflict.
  • Player pets should no longer be attacked by town guards when attacking their owners.
  • Fixed issue where the hearth in an inn would not regenerate vitality correctly if a bard played music and then stopped.
  • Fixed issue where crafting orders were not properly notifying players if rewarded stackable items they already had in their backpack.